Smelling The Ashen Roses

If you hold the ‘X’ button on your controller while playing Arkane Studio’s Dishonored, (or ‘F’ on a keyboard, if you’re a purist), Corvo the magical assassin will sheathe his sword and drop his spell-casting hand from view. In-fiction, this is supposed to draw less attention to Corvo, as he presumably tucks his arsenal away neatly inside a breast pocket and whistles an innocent tune. In reality, this feature was surely included by the developers to make it easy for players to remove any distractions from the screen, admire the obvious labour that went in to crafting the world of Dunwall, and let them take beautiful, beautiful screenshots.

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As much as video games are about story and challenge and mechanics and player growth, with today’s graphics engines they have also become artistic showrooms. Particularly in first-person games, vast amounts of effort are spent by teams of artists to create fully realized worlds, a process that blends architecture, digital painting and sculpture, character design and animation, and countless other professions.

Recent forays into the use of procedurally-generated content have had mixed results at best, and although the promise of infinite worlds built by algorithms instead of a team of artists is tempting for developers, the joy of seeing the fingerprints of intelligent design in a game, in appreciating the gestalt of a product shaped by humans with a directed vision, is hard to beat for the player.

Though the alleys, rooms, and rooftops they create often serve as static arenas for rote combat, and though it can be easy to rush through them in a blur of steel and blood, it’s worth pausing occasionally to enjoy the scattered dioramas of deliberately placed assets. Admire the richly painted textures, the stray light beams and cobwebs and bushes and dust motes and goblets that were placed with deliberate care, before you pull out your poisoned-tipped crossbow, behead a startled guard, and get blood all over the clean marble floors. Do you know how much mopping it takes to get blood off of marble?

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